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Illumination Tutorial for Software 3D Rendering (1/2+) [c++20]

Duration: 12:35Views: 64.8KLikes: 2.8KDate Created: May, 2020

Channel: Bisqwit

Category: Education

Tags: bisquitpixel shaderc++bisqwitlightmapc++20tool-assisted educationjoel yliluomabisqitsoftware renderingc++20 programming3d programming3d renderingvertex lighting3d graphics in dos3d illuminationsdl graphicsillumination tutorial

Description: In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. Also simple effects such as depth shading and fog. We use nothing but standard C++20 (and libSDL for 2D graphics). Become a member: youtube.com/Bisqwit/join My links: Twitter: twitter.com/RealBisqwit Liberapay: liberapay.com/Bisqwit Steady: steadyhq.com/en/bisqwit Patreon: patreon.com/Bisqwit (Other options at bisqwit.iki.fi/donate.html) Twitch: twitch.tv/RealBisqwit Homepage: iki.fi/bisqwit You can contribute subtitles: youtube.com/timedtext_video?ref=share&v=Nwfm6cpskIM Downloads: bisqwit.iki.fi/jkp/polytut (nag at me if something is missing) Music list (s = SPC-OPL conversion): — TBA

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